Not that the roleplaying is really a highlight-dialogues don’t branch, but rather choices are made by picking one of two options during the course of a quest. It’s a nice touch, but might leave you feeling cold if you’d like to be a polite, non-anarchic chaos necromancer, for example. They’re the alignments of King’s Bounty, the equivalents of Mass Effect’s Paragon and Renegade, and they line up with the story’s possible endings. Those are also the four tenets which characters follow in the game, that powers are divided into, and that quest branches fall into. The troops themselves gain experience, and come from a customizable roster divided into four factions: Order, Anarchy, Power, and Finesse. Your commander gains experience over time, getting stats that buff up your troops and magical powers to blast enemies. It doesn’t matter that much in the end because for every five minutes of good tactics bit there’s ten of minutes staid RPG world-wandering. So there’s systems to play with in the game, but nothing too delightful. It shows little of the interesting mechanics you’d want from a modern tactics game, like forced movement or battlefield manipulation. It’s serviceable combat, but the UI does it no favors and the details are predictable systems: Skeletons take less damage from arrows, fire attacks burn enemies over time, and spirit creatures are resistant to non-magical attacks. Those troops fight in tactical battles, with five units dancing around tight hex-based arenas. You don’t fight the battles, mind, you stand on the sidelines like a kind of Commander/Cheerleader/Magical Artillery Piece and direct your troops around. You then go out and wander the world, doing lots of side quests and fighting battles. It’s absolutely bog-standard and nothing you haven’t seen before. Having been released from prison your character takes on a job for the king, who forgives you for whatever reason, and then goes wandering about trying to prevent a fantasy magical apocalypse because a wizard told you you’re the chosen savior. I love the way the different creatures look, there is some excellent work done here and many of them look like things you would see in a fantasy movie.In King’s Bounty 2 you pick one of three characters to take through the main story, each of which follows the same plot. The previous games in the series were real lookers for their time and that is the case here too. The Wonders Of MagicĪs far as the presentation of King's Bounty II goes, I am pretty blown away by how gorgeous this game looks. While it is very deep and there will be a learning curve, I think that the fact it is so action-packed may help people get over that initial learning curve. There are different locations where you will be battling and you always have to take the terrain into consideration before you move. There is more to the battles than this as the terrain plays a big part. Figuring out the best way to utilize a certain group in a certain situation is the key here. You get to build this massive armies of all these beasts and warriors and each one has its own skills that you can utilize. One of the most exciting things about King's Bounty II is that as far as turn-based strategy games go, this one has some of the most epic combat I have seen in quite some time. The game is very story driven and you have a reason to play it through with all three characters. You get to play as one of three main heroes as you try to bring balance and order back to the kingdom by however you see fit. There are warring nations, creatures roaming the lands and everyone is out for themselves.
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